This section contains a description of our project and some useful information about cloth simulation.
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Several models have been proposed to modelize a cloth structure. They can be divided into two categories:
- Finite element based models
Finite element based models are the most accurate, but only work well for static rendering. No dynamic forces(for instance wind) are included in the simulation. Extending this model for including some dynamic forces may be possible, but quite difficult though. Furthermore, these methods require high computational time.
- Particle system based models
These models are discrete representations of smooth surfaces. Here the cloth is represented by a finite number of control points called nodes. Easier to implement than finite elements, this model also gives rather correct results. Besides they are less time-consuming.
As our main goal was to achieve a real-time cloth simulation, we used the particle system based model.