This section contains a description of our project and some useful information about cloth simulation.

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Numerical models

Several models have been proposed to modelize a cloth structure. They can be divided into two categories:

  • Finite element based models

    Finite element based models are the most accurate, but only work well for static rendering. No dynamic forces(for instance wind) are included in the simulation. Extending this model for including some dynamic forces may be possible, but quite difficult though. Furthermore, these methods require high computational time.

  • Particle system based models

    These models are discrete representations of smooth surfaces. Here the cloth is represented by a finite number of control points called nodes. Easier to implement than finite elements, this model also gives rather correct results. Besides they are less time-consuming.

As our main goal was to achieve a real-time cloth simulation, we used the particle system based model.


All rights reseverd to Roque Marie, Parle Thomas, Reboul Alexandre, Tornieri Christophe