EDUCATION
- 1999-2002:
Ecole Supérieure en Sciences Informatiques(E.S.S.I.) (Graduate Engineering School),
06902, Sophia Antipolis, France
Expect to graduate September 2002 with an advanced degree in computer science and image processing
- 1997-1999:
Institut Universitaire de Technologie(I.U.T.)
(Université de Nice Sophia Antipolis)
06041, Nice cedex , France
Obtained a basic two year degree in Computer Programming.
Graduated
- 1996
Diplôme d'Etudes Universitaire Général (DEUG)
Université de Nice Sophia-Antipolis (UNSA), Nice, France
First year of mathematics and physics before reorientation to computer programming
- 1995
Lycée Thierry Maulnier, Nice, France
Baccalauréat "S" (scientific subjects, equivalent to "A" levels)
Grade: "Assez Bien" = "B" level pass
PROFESSIONAL EXPERIENCE
Internships
- 2002:
Internship 4 months and 2 weeks at Prozone, Leeds, England
I was part of the main project of the company : a Sport Analysis System based on image processing. My role was to create a way to automatically calibrate the cameras. Also I improved the tracking of the players by implemented an algorithm which detects players and their shadows. Used C++
- 2001:
Internship 2 months at Caskno, Groupe Partouche (casinos), Vintimille, Italia
Developed software for casino administration. Used Java, Psion (Netbook)
- 1999:
Internship 4 months at Sport Universal (VideoSport), Nice, France
Developed two software programmes for the sport market. Used C++ (MFC)
- 1997:
Internship 1 month at Lucent Technologies, Nice, France
Created a database on Lotus Notes and developed some Visual Basic macros.
Projects
- 2002-2001:
Cloth simulation (team of 4) : Smooth object modeling and rendering in OpenGL (suited to cloths, hair or any 3D object) with state of the art rendering features and advanced physically-based modeling.
- 2001-2000:
VideoMail (team of 4): Text-to-Video : animated photo synchronized with the reading of an e-mail, using Text-to-Speech and DirectDraw 7 Microsoft APIs.
Ocea (team of 4): 3D landscape rendering in OpenGL with basic level of detail reduction, simulation of physically-based modeling with object collision on the ground and atmospheric effects.
COMPUTER SCIENCE SKILLS
- Operating systems:
Windows, Unix, Linux
- Programming languages:
Java, C++ (MFC), C, Pascal, Prolog, Scheme, Visual Basic, VRML
- Internet:
HTML, Javascript, JSP
- Databases:
SQL/Oracle, Access
- Miscellaneous:
3DSMax, Photoshop
LANGUAGE SKILLS
- French: native language
- English : Advanced
REFERENCES
Will be supplied on request.
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