Term Address :
24 Elm Tree close Colton
LS159JE Leeds
Tel : +33 6 87 44 77 91

Home Address :
21, rue Honoré Jeoffroy
06700 Saint Laurent du Var
Tel : +33 4 93 07 79 79


  • 1999-2002:

    Ecole Supérieure en Sciences Informatiques(E.S.S.I.) (Graduate Engineering School),
    06902, Sophia Antipolis, France
    Expect to graduate September 2002 with an advanced degree in computer science and image processing

  • 1997-1999:

    Institut Universitaire de Technologie(I.U.T.)
    (Université de Nice Sophia Antipolis)
    06041, Nice cedex , France
    Obtained a basic two year degree in Computer Programming.

  • 1996

    Diplôme d'Etudes Universitaire Général (DEUG)
    Université de Nice Sophia-Antipolis (UNSA), Nice, France
    First year of mathematics and physics before reorientation to computer programming

  • 1995

    Lycée Thierry Maulnier, Nice, France
    Baccalauréat "S" (scientific subjects, equivalent to "A" levels)
    Grade: "Assez Bien" = "B" level pass


  • 2002:

    Internship 4 months and 2 weeks at Prozone, Leeds, England I was part of the main project of the company : a Sport Analysis System based on image processing. My role was to create a way to automatically calibrate the cameras. Also I improved the tracking of the players by implemented an algorithm which detects players and their shadows. Used C++

  • 2001:

    Internship 2 months at Caskno, Groupe Partouche (casinos), Vintimille, Italia
    Developed software for casino administration. Used Java, Psion (Netbook)

  • 1999:

    Internship 4 months at Sport Universal (VideoSport), Nice, France
    Developed two software programmes for the sport market. Used C++ (MFC)

  • 1997:

    Internship 1 month at Lucent Technologies, Nice, France
    Created a database on Lotus Notes and developed some Visual Basic macros.

  • Projects
  • 2002-2001:

    Cloth simulation (team of 4) : Smooth object modeling and rendering in OpenGL (suited to cloths, hair or any 3D object) with state of the art rendering features and advanced physically-based modeling.

  • 2001-2000:

    VideoMail (team of 4): Text-to-Video : animated photo synchronized with the reading of an e-mail, using Text-to-Speech and DirectDraw 7 Microsoft APIs.
    Ocea (team of 4): 3D landscape rendering in OpenGL with basic level of detail reduction, simulation of physically-based modeling with object collision on the ground and atmospheric effects.


  • Operating systems:

    Windows, Unix, Linux

  • Programming languages:

    Java, C++ (MFC), C, Pascal, Prolog, Scheme, Visual Basic, VRML

  • Internet:

    HTML, Javascript, JSP

  • Databases:

    SQL/Oracle, Access

  • Miscellaneous:

    3DSMax, Photoshop


  • French: native language
  • English : Advanced


Will be supplied on request.

All rights reseverd to Roque Marie, Parle Thomas, Reboul Alexandre, Tornieri Christophe